AI Insights · Timothy · April 2023
Top 5 Slime Games on iOS in Argentina - Q1 2023
Explore the performance of the top 5 slime games on iOS in Argentina during the first quarter of 2023, highlighting trends in downloads, revenue, and active users.
In the first quarter of 2023, the top 5 slime games on iOS in Argentina showed varying performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how each app fared, based on data from Sensor Tower.
Super Slime Simulator by Dramaton LTD experienced a notable fluctuation in weekly downloads. Starting with 159 downloads in the last week of December, the app saw a dip to 79 downloads by early March before rebounding to 182 downloads in the final week of the quarter. Weekly revenue was minimal, peaking at $28 in the first week of January and again at $24 in mid-March. Active users saw a decline from 517 in early January to 338 by early March, with a recovery to 458 by the end of the quarter.
My Talking Slimy: Super Cat 3D from Pixeland LLC had a relatively low download count, peaking at 76 downloads in early February before dropping to 7 by the end of March. The app generated $37 in revenue in the last week of March. Active users peaked at 64 in early February but saw a slight decline to 37 by the end of the quarter.
Makeup Slime Game! Relaxation by Shanze Shafique had a modest performance in terms of downloads, peaking at 43 in late January. Active users fluctuated slightly, starting at 114 in late December and ending at 90 by the end of March. The app did not generate any revenue during this period.
Virtual Slime by Cider Software LLC saw a peak of 41 downloads in early January, followed by a significant drop to just 1 download by mid-March, recovering slightly to 10 downloads by the end of the quarter. Revenue peaked at $7 in the third week of February. Active users started at 86 in early January, dropped to zero by mid-March, and ended at 31 by the end of the quarter.
Fluid Simulation by Pavel Dobryakov maintained a steady download rate, peaking at 19 downloads in early January and early February. The app generated revenue sporadically, with the highest being $13 in mid-February. Active users showed minor fluctuations, starting at 83 in early January and ending at 71 by the end of March.
For more detailed insights and data, visit Sensor Tower.